katanagirl1 wrote: »I checked guild traders today but the prices are typically 100k-1M gold each. The prices will have to drop considerably before the end of the event to even consider buying them. I like to keep up with all the goodies each event but I won’t grind endlessly for these and I haven’t had any luck yet. I can probably buy a few with tickets. Way to suck the enthusiasm out of an event, ZOS.
MincMincMinc wrote: »I mean we can write out a novel comparing all of these at once if you want, discussions of that nature on the forums tend to just bounce around because there are hundreds of "what about this" gotcha points.
In pvp what matters most right now in this crit burst turtle meta is singular instant ticks. We are very very far from a sustained damage meta, so the curse multiple hits and even the deep fissure multiple hits is not even a factor.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Two copies of the same enemy at the same spot and players can only interact with one sounds way more immersion breaking than occasionally running into who is hitting harder than you in a multiplayer setting, imo. Then again, because this isn't a single player game, I don't expect to always be the strongest on the map.
They’re not standing in the same spot during combat—mobs and players move constantly. As mentioned earlier, the alternate copy only appears when a player from a different difficulty tier approaches.
Ghost-phased figures don’t break immersion. If anything, they enhance it—just look at how well it works in Souls games.
And if that’s a dealbreaker for your immersion, let’s be honest: ESO already breaks it in far more jarring ways. Players chatting with NPCs you can’t see, enemies you just killed respawning like nothing happened, heroic actions that leave zero impact on the world… 😉
This isn’t Mass Effect. The immersion ship sailed long ago—and it wasn’t even a lore-friendly ship. 😉
The souls games I have played had other players be ghosts not enemies.
I don't recall ever seeing a player chatting with an NPC I couldn't see. Respawning enemies are a normal part of games. Heroic actions do leave an impact narratively and sometimes we even get to see it, which is my favorite.
The immersion ship is very much still here. And the story is the most popular piece of content in the game.
Re: Souls—other players, enemies… what’s the difference in this context? There were such enemies and even ghost-phased NPCs you couldn’t attack or interact with under certain conditions. That you didn't encounter them or don't remember doesn't change the fact.
Anyway, fair enough. Glad you feel immersed and impactful in ESO. Some of us just measure “impact” differently—and that's okay. You do you 🙂
The difference is, for example, when I run into a boss that I struggle with, I can call a stronger ghost to help me rather than having to watch a stronger ghost make mince meat of my bosses doppelganger while I sit there feeling dumb. And in this game, it would mean that stronger player wouldn't be able to help me either. So, let's say I'm a new player and I sit around waiting for someone to help me kill a boss. It takes 15 minutes and then the person runs up and attacks and suddenly they're both ghosts. And now I gotta wait even longer while watching a fight I can't participate in. That would feel pretty lame.
It looks like you didn’t read my earlier comments before replying. The scenario you just described wouldn’t happen—you wouldn’t end up waiting.
Re. Souls: we are also talking about two different things.
I did read. You said it would be still be spawned. I'm saying if I needed help, I would be waiting. And then another person arrived but they can't help me because they're on a different setting. An enemy being able to be attacked when I'm not able to kill it by myself is meaningless in that scenario.
The others ghosts I see in souls is PvP.
Well, that’s not what I wrote.
Not being able to solo an overland enemy in ESO? Honestly, having enemies like that would be a welcome change
Still, there’s no reason to deny higher-skilled players a meaningful challenge just to force them into easy mode for the sake of helping with content others can’t handle without them.
Anyway—no hard feelings. Hope you have a great rest of the week 🙂
Given we're about to start the undaunted event for this year, I feel it fitting to ask, why no undaunted ultimate? All weapons, both alliance trees, fighters guild, mages guild and even the psijic guild have an ultimate ability. Yet the poor old undaunted are left without. No other guild ties into "dungeons" as much as the undaunted, yet they're the most "unequipped". Give us an ultimate worthy of hur-rahing too.....
ZOS, please do something about transmutes. The event hasn't even started(day one) and I am already having inventory issues on multiple characters.
Maybe have all transmute geodes stack, or make transmute crystal storage unlimited for ESO+ players.
Thanks in advance!
PS: Already at 1k transmutes!
YandereGirlfriend wrote: »WaywardArgonian wrote: »WaywardArgonian wrote: »Siege damage is already ridiculously powerful.
Too bad it’s not powerful at all against ball groups, lol.
Yeah it is. A big enough siege defense at the right time can prevent almost any ballgroup from entering a keep. Nearly every wipe of a ballgroup that doesn't involve another ballgroup happens with the crucial aid of siege damage.
People just seem to expect to hit a ballgroup with one coldfire and get frustrated when it doesn't immediately wipe them.
Gotta disagree. I’m not expecting to wipe them. However, when you’re hitting them over and over again with cold fires and the healthbars don’t move, that’s a problem
You need a better solution than to globally buff siege, as has been stated several times.
Those same "solo players" that are supposedly being catered to in this thread already get one-shot by Coldfires, meatbags, and oils, and mindlessly buffing them will only intensify that. But nobody seems to care about that, I guess.
The ground target circle makes it too slow and clunky for a mobility skill. Even with auto ground cast turned on it's still slow and prone to double casting the skill forcing you to waste a global cooldown and eat the 33% increased cost. It needs to work like Streak where you press it and it activates no ground circles.MincMincMinc wrote: »Personally Mist form should have stayed the old previous toggle mist. If we keep removing everything unique with the skill system we will only further boil the game into a singular playstyle where pokemon proc sets are the only "diversity" left.....and we know all proc builds end up playing the same, but "Look" unique.
ESO is already at the point of being a singular playstyle game outside of solo content and for the next 7 months there is no hope for anything different. We can keep our fingers crossed that they come out firing on all cylinders in Spring of 2026, but I've been burned by that one too many times.